This game's pretty neat. I only found endings A and E, and there's a handful of bugs like how you can softlock yourself if you use the sailor to go back to the island before opening the shortcut, and the first training guy not doing anything, but overall this is a solid game.
would be cool if there was more class a maybe a reputation system and maybe a quest per each character or at least a guild where you can take on quest cause this game takes alot of grinding for some areas and depending on character you have it can be very hard starting out couldnt you also try something where there is training areas and more endings and maybe more classes
The Hunter class gets to use a Wolf pet, which you can buff with different items throughout the game, additional animals are planned to be added to his "party" but that is still planned, there is no walkthrough, and as far as I know nobody has played through the game on youtube just yet.
Also the eternal chalice doesnt seem to do anything either. Like in battle I get to low hp levels and try to use it from the item menu but simply cant be used. despite its description, is it only for revivals? which currently is kind of pointless in a one man army :-)
Just played the game, nice one. THink I have found all that can be found so far.
only open ways to my knowledge now are the island of khapri which does nothing. and the dark "other side" which also does nothing, you cant leave the first screen there.
Everything else should be completely explored and all the items gotten.
Is that all for now to find? :-)
By the way, I played the Judicator, nice class, not really too hard. At the start, but probably like all classes, it doesnt have any multiattacks yet and just simple standard attacks, so its a bit of a chore. but after you have defeated the dragon and the tentacle boy, the game does open up way more, only the start is a bit tedious :-)
Also a thing: A certain oculu scarf (or similar name) had the description that it would unraveal and end the magic hocuspocus of infinite areas. hoiwever, despite having it as a (not actively usable) key item in the inventory, I couldnt feel and see nany difference when going back to a certain infinite grove area.
could only trade the scarf for something else.
that was.... disappointing that it didnt live up to its description :-/
The item does turn certain areas into "non-infinite" ones, but you might not have run into them, btw, did you manage to get all 4 (5) of the endings? Also, the khapri and darkside area are in development, the game is technically finished and I plan on adding further content in expansions, which are being worked on but who knows when i'll get to release them, due to IRL work, this game is just a side project (has always been!)
Ending? Cant say I have seen any yet. I referred to the grove south of the frost area, wasnt it supposed to be infinite? (Like it still looped botom exit to top entrance while wearing the scarf)
I dont know exactly what is left to do?
from the frost village I opened the northern shortcut to the start area. beat the guy in the frost village.
got the aquatic thing and therefor got the 2 freebies from the desert labyrinth area.
hm, cant exactly remember else to mention here, jsut that I think I have done all I can. in the frost village, I got some key "for the graveyard" but no ide where that is and what for. cant find a place to use it.
As said, not such where there is stuff left to do.
But honestly in a way, the entrance to there was way more hidden than other stuff before.
like generally speaking you had obvious "locks" and obvious "keys" spread around the game. so once you got the key, you knew "Ah, there was a fitting key at XXX, lets go there".
which here, seemed the same with the blocks in the desert. which only hid story irrelevant loot.
wouldnt have thought of that the aquathing also had a second place to use, like spwning a guy in a certain place which you were told about once or twice EONS ago by some random guy in a labyrinth.
I totally had forgottent hat stuff and only remembered cause I finally went out of my way to go to the inventory and read the description of the aqua thing.
you know, only my opinion, it would have been better if the brother had been there at the beach since the beginning and be like "yo, I could ship you to X for a fee but sadly the ocean wont allow that. if only we had the aqua thingie".
so I would have the guy i my mind as some unsolved thing and would have more likely remembered to go there again :-)
just my random rant, anyways I found it and am not having almost all my attacks resisted there, with certain frogs twice draining me, taking more than half my hp, if I am unlucky :-)
Yeah I see what you mean, I can consider adding the NPC there beforehand so people aren't too lost, but the relic itself points you there in a way, now that you've found the way to progress the game is gonna get much more open ended and have many more "cryptic" puzzles like that which refer to dialogue and other stuff you might have found. Also, eternal chalice does have a function if you play the classes with summons, its mostly useful for them, but if you are playing solo you can sell it for a lot of gold.
Judicator is one of my favourite classes as well, design wise and the skillset flows pretty well, but he does in fact get an AOE move in the form of his first skill, which doesn't do too much damage but still hits all targets.
I have been enjoying the game. One issue I found was that when you try to travel to the island of Khapri after speaking the word of life, nothing happens. It doesn't take you anywhere. Also the Terrifying doll augment says it gives +30 atk and matk, but it only gives matk.
Thank you for your comment, the island of Khapri is not yet accessible, I seem to have forgotten to remove the trigger to activate it, so that is on me. The Terrifying Doll item will be adjusted in the next big patch that I am planning this summer, so thank you for the information, if you do find anything else worthy of note, be sure to comment again!
One issue I am having is probably me just missing something, but just in case I'll ask about it. I can't figure out how to enter the NE area underwater. I beat the underwater prison, beat the boss in it which was by far the hardest so far, got the wyvern key, opened all the cells, and I have looked all over the underwater, and some above land, but I can't figure out how to unlock it.
I am not exactly sure what you mean by "NE", If you mean the golden egyptian looking part of it, it was removed as i was reworking how the area progresses into the later game, if you could clarify I would be able to help you in a better way.
Edit: I understand what you meant, yeah, the area is currently not accessible, although you could technically unlock the entrance into the "pyramid" you would not be able to progress. I plan on expanding it in a near-future expansion to the game.
Edit 2: [Spoiler for Solution]
- Although there is no point to it, the Wyvern key can be used in the first town of the game, inside of the cave at the wyvern statue. Although it currently has no use, it will unlock the gates blocking the NE entrance in the underwater area.
In the southern part of the reinforced bastion there is a steel chest on a roof next to some stairs. As far as I can tell there is no way to get to it. I wasn't sure if it was just for decoration, but I have never seen those chests for decoration before.
You can get to it by entering a tent on the western side of the Reinforced Bastion, it is a bit random, but it is supposed to just be a little secret chest to look for anyway. It's just gold in there.
Do you plan keep on update for the game? i really love this kind of game with lots of classes different from each other ( a lots of replayability )... or making another games with a lots of classes like this?
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This game's pretty neat. I only found endings A and E, and there's a handful of bugs like how you can softlock yourself if you use the sailor to go back to the island before opening the shortcut, and the first training guy not doing anything, but overall this is a solid game.
would be cool if there was more class a maybe a reputation system and maybe a quest per each character or at least a guild where you can take on quest cause this game takes alot of grinding for some areas and depending on character you have it can be very hard starting out couldnt you also try something where there is training areas and more endings and maybe more classes
how how you tame creatures and is there a walkthrough?
The Hunter class gets to use a Wolf pet, which you can buff with different items throughout the game, additional animals are planned to be added to his "party" but that is still planned, there is no walkthrough, and as far as I know nobody has played through the game on youtube just yet.
ok thanks
Also the eternal chalice doesnt seem to do anything either.
Like in battle I get to low hp levels and try to use it from the item menu but simply cant be used.
despite its description, is it only for revivals?
which currently is kind of pointless in a one man army :-)
Just played the game, nice one.
THink I have found all that can be found so far.
only open ways to my knowledge now are the island of khapri which does nothing.
and the dark "other side" which also does nothing, you cant leave the first screen there.
Everything else should be completely explored and all the items gotten.
Is that all for now to find? :-)
By the way, I played the Judicator, nice class, not really too hard.
At the start, but probably like all classes, it doesnt have any multiattacks yet and just simple standard attacks,
so its a bit of a chore.
but after you have defeated the dragon and the tentacle boy, the game does open up way more, only the start is a bit tedious :-)
PS: When can we expect the full version? :-)
Also a thing:
A certain oculu scarf (or similar name) had the description that it would unraveal and end the magic hocuspocus of infinite areas.
hoiwever, despite having it as a (not actively usable) key item in the inventory, I couldnt feel and see nany difference when going back to a certain infinite grove area.
could only trade the scarf for something else.
that was.... disappointing that it didnt live up to its description :-/
The item does turn certain areas into "non-infinite" ones, but you might not have run into them, btw, did you manage to get all 4 (5) of the endings? Also, the khapri and darkside area are in development, the game is technically finished and I plan on adding further content in expansions, which are being worked on but who knows when i'll get to release them, due to IRL work, this game is just a side project (has always been!)
Ending?
Cant say I have seen any yet.
I referred to the grove south of the frost area, wasnt it supposed to be infinite?
(Like it still looped botom exit to top entrance while wearing the scarf)
I dont know exactly what is left to do?
from the frost village I opened the northern shortcut to the start area.
beat the guy in the frost village.
got the aquatic thing and therefor got the 2 freebies from the desert labyrinth area.
hm, cant exactly remember else to mention here, jsut that I think I have done all I can.
in the frost village, I got some key "for the graveyard" but no ide where that is and what for.
cant find a place to use it.
As said, not such where there is stuff left to do.
Nevermind, I havent been to the ocean folks yet.
But honestly in a way, the entrance to there was way more hidden than other stuff before.
like generally speaking you had obvious "locks" and obvious "keys" spread around the game.
so once you got the key, you knew "Ah, there was a fitting key at XXX, lets go there".
which here, seemed the same with the blocks in the desert. which only hid story irrelevant loot.
wouldnt have thought of that the aquathing also had a second place to use, like spwning a guy in a certain place which you were told about once or twice EONS ago by some random guy in a labyrinth.
I totally had forgottent hat stuff and only remembered cause I finally went out of my way to go to the inventory and read the description of the aqua thing.
you know, only my opinion, it would have been better if the brother had been there at the beach since the beginning and be like "yo, I could ship you to X for a fee but sadly the ocean wont allow that. if only we had the aqua thingie".
so I would have the guy i my mind as some unsolved thing and would have more likely remembered to go there again :-)
just my random rant, anyways I found it and am not having almost all my attacks resisted there, with certain frogs twice draining me, taking more than half my hp, if I am unlucky :-)
Yeah I see what you mean, I can consider adding the NPC there beforehand so people aren't too lost, but the relic itself points you there in a way, now that you've found the way to progress the game is gonna get much more open ended and have many more "cryptic" puzzles like that which refer to dialogue and other stuff you might have found. Also, eternal chalice does have a function if you play the classes with summons, its mostly useful for them, but if you are playing solo you can sell it for a lot of gold.
Judicator is one of my favourite classes as well, design wise and the skillset flows pretty well, but he does in fact get an AOE move in the form of his first skill, which doesn't do too much damage but still hits all targets.
I know, I unlocked like 3-4 skills by now.
I like the aspect of high speed+multi hit things.
I have been enjoying the game. One issue I found was that when you try to travel to the island of Khapri after speaking the word of life, nothing happens. It doesn't take you anywhere. Also the Terrifying doll augment says it gives +30 atk and matk, but it only gives matk.
Thank you for your comment, the island of Khapri is not yet accessible, I seem to have forgotten to remove the trigger to activate it, so that is on me. The Terrifying Doll item will be adjusted in the next big patch that I am planning this summer, so thank you for the information, if you do find anything else worthy of note, be sure to comment again!
One issue I am having is probably me just missing something, but just in case I'll ask about it. I can't figure out how to enter the NE area underwater. I beat the underwater prison, beat the boss in it which was by far the hardest so far, got the wyvern key, opened all the cells, and I have looked all over the underwater, and some above land, but I can't figure out how to unlock it.
I am not exactly sure what you mean by "NE", If you mean the golden egyptian looking part of it, it was removed as i was reworking how the area progresses into the later game, if you could clarify I would be able to help you in a better way.
Edit: I understand what you meant, yeah, the area is currently not accessible, although you could technically unlock the entrance into the "pyramid" you would not be able to progress. I plan on expanding it in a near-future expansion to the game.
Edit 2: [Spoiler for Solution]
- Although there is no point to it, the Wyvern key can be used in the first town of the game, inside of the cave at the wyvern statue. Although it currently has no use, it will unlock the gates blocking the NE entrance in the underwater area.
In the southern part of the reinforced bastion there is a steel chest on a roof next to some stairs. As far as I can tell there is no way to get to it. I wasn't sure if it was just for decoration, but I have never seen those chests for decoration before.
You can get to it by entering a tent on the western side of the Reinforced Bastion, it is a bit random, but it is supposed to just be a little secret chest to look for anyway. It's just gold in there.
Do you plan keep on update for the game? i really love this kind of game with lots of classes different from each other ( a lots of replayability )... or making another games with a lots of classes like this?
Most likely, I plan on doing a re-release of sorts once I am sure the game is completely finished, look forward to that.
Really cool game, I love storyless RPG so I can create my own while playing :)
Good job !
Thanks for the feedback!